An option many games turn to to flesh out chests is cosmetic items - perhaps you could have us able to change the season of our city, or add a number of roaming characters to the city or reskin a building to an older era one of the same size so that we can make our advanced cities have different visual themes. Things like barracks in inventory were an old option that didn't seem to have a negative impact on the game and some people would even target from events - people loved getting the ability to drop a rail gun barracks without going to the very end of the FE tree for instance. If they're going to continue to rest on chests then they need to come up with more prizes that we consider to actually be prizes but they don't consider so valuable they can't give away without worrying about the impact on the game - consumable boost items aren't it, most of us don't even use the things as far as i know. Now every event can't follow the same model but the one they seem to be defaulting to of open chests with a small chance of being awesome and a large chance of having been a waste of time is not a popular one amongst this game's crowd as far as i've seen. The possibility of having atrociously bad luck in that event is minimal. Perhaps the best design they have for a blend of chance and compensation for bad luck is the winter and summer event where with each failure you get a little better odds at the next one not being a failure (and a slightly better than 50/50 chance of finding the special before the shuffle because of the show 2). unlucky feeling like they wasted their time playing the event completely and that's really not a good place for events to be (and where many of them have gone). But the vast majority of the chests are going to leave mr. The one up kit in "Item Fever" also fits the category of 'well at least i got something out of this event'. but 2 or 5 FP as the most common fallbacks seems very chintzy. a tiny chance for a SoK in the researcher's seems reasonable. An alternative to make it feel less terrible is to make sure the consolation prizes in chests aren't just a kick in the head - so that you're likely to get something nice out of each of them even if it's not what you want.
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